Wednesday, October 7, 2009

Some UV Mapping Info

This website helped me get a slightly better idea of the potential of Maya's UV tools. It seems to be using a different version of Maya, but a little poking around our version led me to similar functions. Of particular use was the note on Mapping Strategies: http://www.jawa9000.com/Technical/UVs/UVs.htm

Also, the "Automatically move UVs for better texture space distribution" button within the UV Texture Editor was a bit of a help - NOT to be relied upon completely, however! Computers are NOT as smart as humans yet, apparently.

In other news - test renders of my slug show the non-subdivided version, even though:
a) Smooth Mesh Preview is checked
b) Smooth Shade All is checked
c) I selected all the edges and clicked Normals>Soften Edges

Any advice?

2 comments:

Earguy said...

For the model to render subdivided without using a subdiv proxy, you need to switch to Mental Ray. The Maya Software renderer does not really support subdivision surfaces.

You can change this in your render settings.

Earguy said...

Great link by the way!