I showed this example in class: the black and white kitchen work in progress entry by Jennifer Cram: Kitchen 2.0"
Monday, September 13, 2010
Wednesday, March 31, 2010
Tip of the Week:

Check out this guy's tips of the week. He's been doing it for a while, and a lot of the stuff he's pointing out is really accessible to newbs like us. This is the same guy who wrote my favorite stretchy limbs tutorials. It's a good thing to keep your eye on - I'm subscribed.
Monday, December 14, 2009
Sunday, December 13, 2009
http://www.youtube.com/watch?v=T0mwoBGYfU8&feature=fvw
In other news, I've gone through a whole semester of this class and still can't figure out how to embed YouTube videos on the blog. x_x
Friday, December 4, 2009
Google Books for the Win
Google Books
Neck Control
Friday, November 20, 2009
Please go and check out the Computer Animation portfolio! The animation, "Dim Sum," had me actually laughing out loud!
I'm definitely going to apply here. I've heard Ringling's program has you work in teams to find and specialize your place in the pipeline. Great prep for a large-studio workplace, but not so good for expression of individual vision. Either way, it seems like a school worth looking into.
Wednesday, November 18, 2009
Monday, November 16, 2009
Cel Shading/Toon Shading

Found here.
CelShading.com seems to be a community of artists devoted to the art of cel shading. Their forum seems to be down at the moment, but their downloads page features tutorials, articles, videos, plugins and models. If you're interested in getting a 2D effect out of a 3D program, this seems like a good resource for you.
Here is a cel shading tutorial from NMDigitalGraphics that Matt and Erika S. worked through today. Matt recommended it as a good one, so I'll try to follow through it before I continue looking for more. Their final product:

Squash and Stretch Tutuorial

This tutorial guides the user through setting up a squash and stretch expression, and an attribute that can control the degree of stretchiness. It goes step by step through the math behind expressions, allowing the user to understand why the expression enables this essential of cartoon animation.
I am definitely interested in throwing this on Sleasel. I'll have to do it after I get the rest of the rig set up, but they say this will work over most any preexisting IK set.
Sleasel's Favorite Pub



Wednesday, November 11, 2009
Thought this would amuse you guys...

www.toothpastefordinner.com/archives/2009/Oct/
Friday, November 6, 2009
Joint Adjustments


Rigging Logistics
Stretchy Spines:
http://www.darksuit.com/tutorials/StretchSpine.html
(or, apparently, I can just scale the bones mathematically - check out the last post):
http://forums.cgsociety.org/showthread.php?f=88&t=821678
Spline IK for the Tail:
http://www.animationartist.com/2003/08_aug/tutorials/softbody_tutorial.htm
Wednesday, November 4, 2009
Sleasel, Boned - in greater detail
I made a couple of edits since these were taken, but this will give you a general idea of how he's laid out.
The first bone in the neck and shoulder chains seemed fused together and could not move independently. Since these photos were taken, I shortened the first neck bone up from the breast bone, and added another neck bone to lend more flexibility in the neck.
I've also added a short collar bone between his breast bone and shoulder so I can lift/drop/roll his shoulders and get slightly more realistic arm motion. I'm trying to decide if these motions should be FK or IK. Any suggestions?
Monday, November 2, 2009
Wednesday, October 28, 2009
More Pumpkins for All
Monday, October 26, 2009
Slow Motion Reference
Bee Wings:
http://www.youtube.com/watch?v=khx-VkVSIOQ
Milking a Rattlesnake (some cool liquid effects):
http://www.youtube.com/watch?v=qm73uqOAMQw&NR=1
Water Balloon to the Face:
http://www.youtube.com/watch?v=90VyvOhPmA0&feature=related
Tesla Coil:
http://www.youtube.com/watch?v=-jgqJr7gFlI&feature=related
Popping a Zit:
http://www.youtube.com/watch?v=2f-IgP7EYzU&feature=related
Enjoy!
Wednesday, October 7, 2009
Some UV Mapping Info
Also, the "Automatically move UVs for better texture space distribution" button within the UV Texture Editor was a bit of a help - NOT to be relied upon completely, however! Computers are NOT as smart as humans yet, apparently.
In other news - test renders of my slug show the non-subdivided version, even though:
a) Smooth Mesh Preview is checked
b) Smooth Shade All is checked
c) I selected all the edges and clicked Normals>Soften Edges
Any advice?
Wednesday, September 30, 2009
Kitchen 2.0

