Showing posts with label Mattk. Show all posts
Showing posts with label Mattk. Show all posts

Wednesday, March 24, 2010

P

New personal project, I call it "wise guys"
Going to be done in a family photo esque setting.
Each is a tough guy, I'm thinking of giving em torn suits and knocking the crap out of each one. it'll make the photo that much more intense.

This is just to show off each one, and doesn't represent the final composition.

Looking for some comments



And a quick zbrush render:

Monday, December 14, 2009

the link

CGTalk - Mad Hatter bust

Hatter link on CGTalk

You all Failed!

No, not really, just kidding! Here are some pictures we took during the final today.




Lip Sync test

Monday, November 23, 2009

How two independent film makers created an animated short

looks interesting

Real Time nVidea Head


Next to being pretty amazing, it also explains how rendered light maps are used to get the Sub Surface Scattering!

Thursday, November 19, 2009

some call me crazy

I just figure im adorable so DEAL!

Anywho I put "bones" in my character, I'm redoing my rig and yes this is a necessary part. Its an early rig pic I'm further than this but I just like these pics so here ya go!









you can see the size of skull, yes he is disproportionate but intentionally so :P

Monday, November 16, 2009

get it while its hot

Yes, it is...:P

update

body (758 KB)





oh and a really rough head test

Friday, November 13, 2009

woo! done

a quick pose

Monday, November 9, 2009

Toon Shading

A quick tutorial thingy

link

Banner change proposal

I figure that since we now use maya and lightwave, we should adjust the banner to reflect that.

Sunday, November 8, 2009

how you doin?

Okay well I tried...I really did. I was adjusting my head modeled I made by hand and thought, oh well I'll just pop it into zbrush for texture painting...

I really tried to keep this as hand made as possible...

I really did..

so anyway about an hour and half later I got this(click for full size):




I'm thinking about maybe putting him in a mugshot and calling the piece "Wise Guy"

oh and here he is before I adjusted hime and he got the crap knocked out of him...well sort of:



I'm smelling the beginnings of a portfolio piece!

On a side note: My body rig is acting a wee bit funny, I might have to reweight some of the joints. poo...but the face rig is working well. I was hoping to have them working well together, but no such luck. I guess I'll just try to merger in class tomorrow... that should be funnnn.....

Saturday, November 7, 2009

mental ray gone wild!

woo! actually What this guy does with mentalray shaders, procedural textures (all of them!) and displacement are unholy haha. Check it out: link







Thursday, November 5, 2009

Hatter Boned...hard





Currently I'm setting up IK and FK controls, so that when clicking on that little box the arm becomes IK yet selecting the joints leaves it FK. I'll have a motion test up tomorrow.

Wednesday, November 4, 2009

maya redesign





a.k.a: Maya and XSI's love child

this guy gives a pretty convincing proposal

head with shader



scene file (280 KB)

Textures (31 MB)

I'm uploading my head with textures and skin shaders. I figured the intro class could light it and stuff and have a cool looking shader react. This is a rush job, just something to help me relax in-between facial rigging and cloth tests.

Just place textures in there respectable slots when asked. Actually when you link one, it automatically links the others, isn't maya great? :)

Tuesday, November 3, 2009

Interesting.
















Interesting article on how Pixar rendered the food in ratatouille