Showing posts with label Aril 360. Show all posts
Showing posts with label Aril 360. Show all posts

Friday, October 26, 2012

Visual Feedback

Here is some feedback scribbled on top of the images (click on the most intriguin part of each image to see it bigger)

Claire has a nice symmetry going on but some elements are hard to make out. Not all shaders are of the same visual complexity

The image from Anel is intriguing. It lacks punch, the one above is color corrected. Adding some highlights and shadows can help as well

There are strong elements in Lubna's image. There seems to be some inconsistency, with one tombstone being lit from the front.

Wednesday, October 24, 2012

Halloween Images


So, these are two images that I have so far for the Halloween assignment. I tried to play with the fog lighting effect, but I think it came out better in the pumpkin one. I'm not sure just yet if I'm going to stick with one of these images or do something else.



Wednesday, September 19, 2012

Friday, December 9, 2011

Integration Simplified

I made you guys sweat (a little, maybe) over inserting a virtual object into a real photograph. Here is a system that can do the work for you:



To be presented next week and not yet available. These techniques do make it to market in a few years...

Wednesday, November 23, 2011

Hooked

This recent animation may be of interest to Brian at least:




Friday, September 23, 2011

UV-ing Jane, Part 1

The eyes, The EYES!



I finished the first video of what I tried to have you all play along with last Wednesday. More to come.

Monday, June 6, 2011

Galleries Updated

I updated the student galleries with work produced in the past academic year: MSU Animation Student Gallery

Friday, December 10, 2010

ARIL 360 Final Project

Alright so here is the basic idea and process for my six shot for the final in 360. It contains the story for my 321 animation just a little bit of a twist the character walk through certain area and face some strange environment issues.

First Shot


Second Shot


Third Shot


Fourth Shot


Fifth Shot

Wednesday, November 10, 2010

The Epic Adventures of Lateman

Gather round, friends, and listen to a heroic tale of danger and crime-fightery! Born early and making up for it ever since, this is the story of Lateman, a super-hero of an unpunctual persuasion.

Epic!
Lateman has his own theme song! (Basically, it's late 60's "Batman", but all of the lyrics are about Lateman, and are delivered a second or two later than they should).

The running gag behind Lateman is that he can never arrive at the scene of a crime on time. Despite this apparent handicap, he usually saves the day through a careful combination of random happenstance and deus ex machina.

Early one fateful morning, Lateman lies asleep in bed. Suddenly, the Comissioner calls on his wierd little phone-clock-alarm thing.



After a few false starts, Lateman leaps from his bed (fully costumed) in a dramatic flurry of gently falling sheets and blankets. He poses (dramatically) for an instant, then ponders aloud his need to "get dressed." Rushing from his room and across the hall, he enters a small Trophy Room, and approaches a pair of sunglasses which are prominently on display atop a pedestal in the center of the room. Grabing them, he holds them over his head (dramatically) before putting them on and taking a moment to appreciate how very cool they are. Turning on his heel, he walks back into the hallway.

Again picking up his pace, Lateman rushes into his library, where he heads towards a bookcase on the far wall, slamming his hand down on a button on his way. The bookcase slides to the side as he approaches it, revealing a hidden passageway which Lateman leaps into without slowing.

A few feet down the secret staircase-tunnel, the lights on the ceiling overhead flicker and go out, causing Lateman to stop and remove his glasses. Looking annoyed but determined, he treads steadfastedly on into the darkness. At the bottom of the staircase, a single lamp illuminates a metal portal in the floor, which opens at Lateman's approach. Leaping into it (again without slowing), Lateman free-falls down a vertical shaft for a moment before grabbing ahold of a fireman's pole and sliding down it to the bottom.

Skipping ahead a bit, we see Lateman traversing across a precarious chasm, leaping from foothold to foothold.

Skipping ahead a bit more, we see Lateman wandering through a gigantic underground maze. He still hasn't left his secret lair.

Some time later, a garage door in a gritty urban area slowly opens while a police officer chases a bank robber in front of it. When the garage fully opens, the Latemobile (basically, Lateman driving a Dodge Monaco) flies out into the street, smacking into the bank robber and sprawling him all over the sidewalk. Lateman saves the day, yet again! Eventually.

Thursday, November 4, 2010

Final Project "Traum"

These are the sketches for my final project. They part of my short animation which I called "Traum" (Dream). I scanned the pages from my sketchbook.

On the first page are the concept sketches and structure studies for the main tower in which most of the story takes place. The tower is based on "Tatlin's Monument for Third International" which is a Constructivist Architectural monument that was meant to be a symbol for Modernity but it was never built because it wasn't really practical.


On this page I worked out the title sequence, the middle and the end of the animation. I flipped the establishing shot for the first scene and drew the sculpture that will be at the top of the tower. I also roughly sketched the inside view of the tower and other objects that didn't make it in the final storyboard.


This is the storyboard in one page (it's a big image).


Here is the storyboard panel by panel. In case you couldn't understand my handwriting, the story is a dream set in an alternate universe inspired by German Expressionism and Russian Constructivism. It begins with an unknown character, who after taking a break from running up a long never-ending staircase (title sequence & establishing shot), continues running up until he gets to a gigantic tower. The reason of his running is unknown and irrelevant since this is a dream. The whole story is seen from his P.O.V. until the last scene. After, he reaches the tower, he enters, takes a second to admire the architecture an keeps going up the stairs. At the top, he is hypnotized by a shining fountain that gives off a mysterious light. He finally drinks from the fountain and is transformed into a statue at which point the camera switches from his P.O.V. to a low angle. We see him for a quick second, mainly focusing on his shadow which becomes still as the character is petrified and then we fade out. The ending is open ended.








Thank you for checking this out and let me know what you think.