Thursday, October 22, 2009

Blender, what is it good for?

Absolutely everything! (sorry it hit so I had to type it :P)

so as most of you know I do my modeling and UVing in a program called Blender.

Blender is an opensource animation package, that has some of the most powerful tools for the money. From fluid and cloth simulation to complex rigging solutions to even a full video compositor (something maya JUST put into its pakage and even so its no where near blender's), blender can do pretty much anything. It also includes a node based material system as well as a completely openGL interface (meaning you can customize it in anyway you wish).

I'm a very big supporter of blender as well as opensource software. I don't believe price should be the limitation that artists face.

Blender being completely free is just an all around great program to have on your computer, and being extremely small you can load it onto your thumbdrive and take it with you when you go :)

www.blender.org is their site and explains everything in fine detail.

some videos showing what blender can do:









as well as a slew of other vids on the main page.

OH and big buck bunny and elephants dream? they're both open source movies and have the all the files used to make them (Sound textures models scene files etc) available for download and use in your own project :)

1 comment:

Earguy said...

Yes, Blender is a great tool. Jason van Grumster wrote a "Blender for Dummies" so now maybe more people will be able to work their way trough the, admittedly with every release less so, geeky interface.

I have messed with it on occasion: Blender Posts on Woblogic

Even if you just use it for its great file conversion capabilities, its worth every penny of the money you're not paying!

By the way, I don't think the OpenGL (Open Graphics Language, used to draw 3D scenes on screen) is related to UI customization, is it? Although they could also have implemented their 2D UI in OpenGL. Though I would guess they use Python Tkinter or something. But then again, I'm no programmer :)