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This blog contains the digital workbooks of the students who take ARIL-360 / ARIL-421 at Montclair State University.
This blog contains the digital workbooks of students at Montclair State University. In fall, it was dedicated to "ARIL-360: Motion, Light, Texture, Mapping", and in spring to "ARIL-421: Advanced Animation and Illustartion Arts".
I have since moved on to Monmouth University, where my students post to this blog
To avoid clutter, public commenting has been disabled. Anyone can view this blog.
5 comments:
That's actually pretty good. Change the color, get it to lay down a bit, increase the density on the nose and ear-tufts... It might be a nice effect. Could look good in a portfolio?
Rendering the animation like this is entirely out of the question. But if I can get a few images of how I would LIKE it to look rendered and in my portfolio, I think I'd be quite happy. =)
What was the density/global scale in your render, Wobbe?
I think I added a 0 to the density, that would make it 300k, right?
I did not actually save the file, but the global scale was either 0.2 or 0.25.
Excellent, thanks! I'll start doing some tests with those as a starting point.
The fur color can be driven with a color map, correct? I think I'll try to do a separate color map for the fur base, tip, etc - what ever I need. That way, I can get some color variation.
Could I also do a length map this way?
I think everything can be mapped :)
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