Showing posts with label awesomeness. Show all posts
Showing posts with label awesomeness. Show all posts

Friday, March 29, 2013

Speaking of Dynamics...

Here is some real time rendered dynamic destruction:

 

Sunday, February 17, 2013

Een Hond uit Andalusie

This short came up in class. I consider it a must see for anyone in film and therefor also for you guys! "Un Chien Andalou" was created by Luis Buñuel and Salvador Dali in 1929

 

Wednesday, November 23, 2011

Teeny Tiny

I'm a bit under the weather and since there is nothing on the Tube worth watching (if you only have bunny ears) I am browsing through YouTube. And through the channel of a former student I came accross this one.


If you think animation is too big a job for you, look at this one:



Okay, maybe this just confirms your worst fears. But hey, it's Aardman!


Thank you again Bizarro for linking the Jersey Shore image

Friday, November 19, 2010

Idiots and Angels

Once more not 3D but this is a great trailer. For Bill Plymton's latest film


Monday, December 14, 2009

You all Failed!

No, not really, just kidding! Here are some pictures we took during the final today.




Thursday, November 19, 2009

some call me crazy

I just figure im adorable so DEAL!

Anywho I put "bones" in my character, I'm redoing my rig and yes this is a necessary part. Its an early rig pic I'm further than this but I just like these pics so here ya go!









you can see the size of skull, yes he is disproportionate but intentionally so :P

Wednesday, November 11, 2009

Wednesday, November 4, 2009

head with shader



scene file (280 KB)

Textures (31 MB)

I'm uploading my head with textures and skin shaders. I figured the intro class could light it and stuff and have a cool looking shader react. This is a rush job, just something to help me relax in-between facial rigging and cloth tests.

Just place textures in there respectable slots when asked. Actually when you link one, it automatically links the others, isn't maya great? :)

Sunday, November 1, 2009

Challenge

For those who want it.

head (309 KB)

ImageHost.org

Free Head Model.

Hey I'm the charitable guy, and frankly sites like Turbo Squid are already full of random head models that I mine as well just upload them. This is one that I hand modeled, About and hour or two of work on this. The UV is a little messy but only a little.


The Challenge:

Seeing as like no one did the pumpkin, I'll try this. Many times you'll be given a base model and asked to develop from it. Its saves time and companies love that. Well with this base model I would love to see where you guy can run with it. Maybe a superhero, or a murderous killer? I'd like to see the most creative transformation of my head.

Oh and winner gets a prize!!!

Tuesday, October 27, 2009

Pumpkins for all! Now Working! okay seriously now.

EDIT!!!!

No Need! I FIXED IT WOOO!!!!

thanks


Woo!

haha, okay I kind threw this together really fast from a cylinder, so sorry for the quality. Here is a pumpkin model you can use for the pumkin thing for class:



Quick render test:


Files:

pumpkin

stem

here you go :)

EDIT:

I've done some shader testing and realized you need to have two solid halves for back scattering (such as with a candle) to work. so here are the two halves made solid and hollow (you'll understand when you see them. oh and use the stem from above. I'm also leaving the link to the original pumkin so that you can play around with that as well.

DOWNLOAD BOTH:

Pumpkin top

Pumpkin Bottom


To Download
: click the link and then select "Free" then type in the generated letters (to prove you are indeed a human) and the download should then pop up automatically.

Monday, October 26, 2009

Halloween


Here a challenge for the blog, not a required assignment but should be fun to do for halloween: render a pumpkin lit by a candle from inside.
Maybe someone can post a pumpkin model to carve!

Friday, October 16, 2009

Tuesday, September 29, 2009

Rigging has Begun


As with most characters I do, proper rigging is my most important step. It can sometimes take me weeks just to get everything flowing and moving proper. As always, the better the rigging the easier it will be to do smoother and more believable animation later on.

Today I've simply begun the joint rigging process.





I have though already been finalizing the blendshapes that will morph the face. I absolutely consider this part of the rigging process. If the blendshapes do not work well with one another than my facial animation and lip syncing could be in jeopardy.















As for what this will hopefully all look like in the end? Well I did a quick mock up of a simple concept.

Monday, September 21, 2009

Share and Share alike.

Hey guys I'm sure a lot of you are interested in character animation, however there isn't a lot of free facial models rigged for use. For those interested in facial animation, I'm posted a head of mine, rigged. It includes blendshapes. To be honest this is an old version of a head I completed a while back, This is kinda the raw file with the blendshapes pretty much done just in need of tweaking. I recently completed the file and was about to delete this version of it, but figured that I did put some work into it and maybe you guys could get some use out of it. I just did it to teach myself facial animation by using techniques from Jason Ospia's "Stop Staring", and though the final file differs greatly from this one, you can still probably crank out a semi decent lip sync with it, So you may use this as you need just not for commercial work.

Enjoy, really rip it apart. try making an interface for it, I have and am not posting that one haha, thats for personal use :) so enjoy and happy maya-ing

new file

included are:

Head model
eye model
eyelid weights for eye rotation
expression driven blendweights for teeth and neck fat
18 blendshapes for the teeth(tounge) and face

P.S: to open this file in maya 2009 or earlier go to file>open and click on the box next to it. click the check box that says "ignore version" so open fine:) Also, the eyes are currently constrained to empties. So by rotating the head the eyes stay straight on, Kinda a cool effect. delete if you want or just rotate the empty (though this file doesn't have the eyelid expressions I made)

Oh well run with it!