Showing posts with label 3D modeling. Show all posts
Showing posts with label 3D modeling. Show all posts

Monday, November 25, 2013

Vicky's Final Animation Fall 2012

Final Animation from Fall 2012 by Vicky Leta

Wednesday, September 18, 2013

Friday, April 19, 2013

Further Progress

Finally have a model textured and also actual scenery and background to place said model in. 


The sad thing about all this is that 90% of what I built for the background won't even be used or seen....It's just been added in for when I add lighting...







Thursday, April 4, 2013

More in-progress Final Project work


Added a Neck and now working on the hand.

Both being obnoxious to model but hopefully it'll turn out better eventually...

Still a lot more to do...urg..








Friday, March 29, 2013

3D Advance animation final still modeling

Evening guys, 

So, after finally getting somewhat better from a nasty cold, here's the screenshots I have for the body in progress. 

Next week the animation tests are due so this really should be fun to get all of this done and rigged..

But progress is still happening and at least the head is mostly done. 

Have a good Easter everyone!

--Julie





Thursday, February 28, 2013

My Rendered Character well, one of them...

Tea Anyone?
He needed to blow of some steam!

Sunday, February 24, 2013

Face Layout

As Blogger does not allow images in comment, this is a comment-as-post. The head for Julies animation is taking shape nicely. The topography (the way the polygons are laid out) need some work. Always keep the edgeloops in mind: they should go around the eyes and mouth (the blue lines in the image on the right). On the left side of the face (the right side for the viewer) I indicated which new edges can be created (green) and which deleted (red) working towards a better layout around the eye.

Thursday, November 15, 2012

Wednesday, October 19, 2011

Cabin Fever

I started with this screenshot as my basis for working with my concept for the Cabin Lighting assignment.

I brought the previous screenshot into Photoshop and dipped about a bit. It's mostly just lit differently, and I wonder if I should perhaps consider messing with the colors as well (blue/brown/whatever mountains, new coat of paint on the house, etc.)? But this is a step in the right direction, I think.

Give us the Dutch!

Monday, June 6, 2011

Galleries Updated

I updated the student galleries with work produced in the past academic year: MSU Animation Student Gallery

Thursday, January 20, 2011

Fractal Sphere

This is the Animation I showed in ARIL 421 yesterday. For those interested: Mr. (or Ms.) subBlue from Glasgow, UK, has more videos posted


Wednesday, October 27, 2010

Final Project (pirate)

This is Captain (terrible name yes)

he is one of 6 characters that I am trying to make fora PC game I am developing

The game is a 3rd Person team based Melee/shooter

Captain is considered the intiator of the team and excels in disabling opponents

-Steven Vargas

Wednesday, September 15, 2010

Anyone interested in making characters?

I have 6 characters that I hope to model, texture and animate

this semester I am working on one
I don't have any pictures yet

Im hoping to make him extremely detailed (good textures) with various animations

the issue is that the detail would be done best in zbrush or mudbox
does anyone have a copy?

Im wondering if anyone may also have any tips, or websites with tutorials that may help as well