Showing posts with label Final Project. Show all posts
Showing posts with label Final Project. Show all posts

Wednesday, December 18, 2013

Point Me At The Sky - Final Project 2 Animation


This is my B.F.A. Final Project. Subscribe to my YouTube so you see the completely finished version (3+ minutes) if and when it's released, and any other animations I come out with!

Thursday, June 27, 2013

Final Projects

A reel with final projects from last semester is up on youtube. Next to a short version, I also uploaded this extended version:

 

Saturday, February 9, 2013

concept art and inspiration

Hi! Here's my inspiration for textures and looks for my final animation.

Also here are some sketches in preparation for modeling. 

Enjoy and have a good weekend everyone!

--Julie




Sunday, February 3, 2013

Sketches for Animation Idea


Hi! So since I'm not sure if we were suppose to post images or not here are my sketches for my animation idea. I'm also working on this for my final project which is why they're detailed in both drawings and plot but the basic premise is about these two girls with a close friendship that become involved in cliques, popularity, and bullying when one of them wants to become friends with the popular girl Emily and gets the opportunity to do so. 

I also have the animatic I did in 2d principles but I wasn't sure whether or not to post that and these are just some of many images I thought communicated best what happens in the story without giving away the little ''surprise'' at the end. 

So I hope this helps. See you guys tomorrow! 

--Julie















Tuesday, November 27, 2012

final ARIL360 scenery



Not much tonight. Here's some screenshots of my background for the final.

Next step is adding some texture and colors to the buildings.

See ya tomorrow!

--Julie Kip

Monday, June 11, 2012

Gallery Updated

I updated the ARIL Animation Student Gallery, which now includes a link to a montage of clips from the final animations created in ARIL 421 - Advanced 3D Animation and Illustration Arts:

 

 

You can also view the results from ARIL 321 - Intro 3D Animation and Illustration Arts:

 

 

Saturday, April 21, 2012

Anyone know what's going on...?


So I'm trying to texture some pink onto my dancer's face, mostly the lips and cheeks a little. That's fine. My problem is I keep getting the stupid UV lines on her as you can see and I can't get rid of them. I tried deleting that layer from Photoshop all together, and it's not there when you look at the little sample picture on the right hand side of Maya. Help? No matter how many times I save this or reload the image, I get the same problem when I render. *le sigh*

Wednesday, November 23, 2011

Final Project

Hey guys, I'm doing a 3D animation for my senior project, so I figured I'd use images from it for my final project in 360.


My idea is personal to me and I hope that adds to my animation. I have always loved dancing, and even minor in it at school. My modern teacher used to have us do an activity called prop studies, where we would bring in any random, mundane object of our choosing and choreograph a dance around it. The goal would be to find a different way to use or interpret the object than what it was actually used for.

From this idea, I created a story about a dancer who shows up to her dance class only to find out it's cancelled. Not knowing what to do and no ride back any time soon, she goes in the dance studio, sitting around hopelessly bored. She find a bag on the ground and starts to aimlessly play with it. Before you know it, she is up dancing around on the floor with this bag, lost in her own little reality until the car horn beeps and it is time to leave.

I'm almost done modeling the studio, which is based off my old dance studio, but not an exact replica. If I am not able to have my dancer modeled and fully rigged before the end of the semester, I will put in the Andy rig to simulate the dancer for the 6 images.



Wednesday, November 9, 2011

Final Project Idear (sketch)



I think this is self explanatory. My six image ideas. I know the sketch is a little everywhere ( a cluster f@ck of lines and scribbles). I want to basically have a shot into this "magical" forest where a character of mine lives. It's part of my senior thesis project, so I will work harder at this to make it look good, meaning most plants will probably be sculpted. I will be using matte-painting so please don't look forward to seeing that. This project should be very annoying, and very difficult, but very well worth it in the end, so I hope. I believe there will be if not at least close to 20 different models in the foreground the rest will be images in layers overlapping each other. (remember, this is part of my senior thesis, it will be in an animation so this -will- be needed).

p.s: Yes, the rain forest will have glowing plants, it's magical.

p.s.s: Hurray for duplicated models!

Monday, June 6, 2011

Galleries Updated

I updated the student galleries with work produced in the past academic year: MSU Animation Student Gallery

Sunday, February 20, 2011

What are you guys up to?

I know you (the current ARIL 421 students) will be presenting your plans this Wednesday, but any chance of a sneak peak?

Friday, December 10, 2010

ARIL 360 Final Project

Alright so here is the basic idea and process for my six shot for the final in 360. It contains the story for my 321 animation just a little bit of a twist the character walk through certain area and face some strange environment issues.

First Shot


Second Shot


Third Shot


Fourth Shot


Fifth Shot

Wednesday, November 10, 2010

The Epic Adventures of Lateman

Gather round, friends, and listen to a heroic tale of danger and crime-fightery! Born early and making up for it ever since, this is the story of Lateman, a super-hero of an unpunctual persuasion.

Epic!
Lateman has his own theme song! (Basically, it's late 60's "Batman", but all of the lyrics are about Lateman, and are delivered a second or two later than they should).

The running gag behind Lateman is that he can never arrive at the scene of a crime on time. Despite this apparent handicap, he usually saves the day through a careful combination of random happenstance and deus ex machina.

Early one fateful morning, Lateman lies asleep in bed. Suddenly, the Comissioner calls on his wierd little phone-clock-alarm thing.



After a few false starts, Lateman leaps from his bed (fully costumed) in a dramatic flurry of gently falling sheets and blankets. He poses (dramatically) for an instant, then ponders aloud his need to "get dressed." Rushing from his room and across the hall, he enters a small Trophy Room, and approaches a pair of sunglasses which are prominently on display atop a pedestal in the center of the room. Grabing them, he holds them over his head (dramatically) before putting them on and taking a moment to appreciate how very cool they are. Turning on his heel, he walks back into the hallway.

Again picking up his pace, Lateman rushes into his library, where he heads towards a bookcase on the far wall, slamming his hand down on a button on his way. The bookcase slides to the side as he approaches it, revealing a hidden passageway which Lateman leaps into without slowing.

A few feet down the secret staircase-tunnel, the lights on the ceiling overhead flicker and go out, causing Lateman to stop and remove his glasses. Looking annoyed but determined, he treads steadfastedly on into the darkness. At the bottom of the staircase, a single lamp illuminates a metal portal in the floor, which opens at Lateman's approach. Leaping into it (again without slowing), Lateman free-falls down a vertical shaft for a moment before grabbing ahold of a fireman's pole and sliding down it to the bottom.

Skipping ahead a bit, we see Lateman traversing across a precarious chasm, leaping from foothold to foothold.

Skipping ahead a bit more, we see Lateman wandering through a gigantic underground maze. He still hasn't left his secret lair.

Some time later, a garage door in a gritty urban area slowly opens while a police officer chases a bank robber in front of it. When the garage fully opens, the Latemobile (basically, Lateman driving a Dodge Monaco) flies out into the street, smacking into the bank robber and sprawling him all over the sidewalk. Lateman saves the day, yet again! Eventually.

Thursday, November 4, 2010

Final Project "Traum"

These are the sketches for my final project. They part of my short animation which I called "Traum" (Dream). I scanned the pages from my sketchbook.

On the first page are the concept sketches and structure studies for the main tower in which most of the story takes place. The tower is based on "Tatlin's Monument for Third International" which is a Constructivist Architectural monument that was meant to be a symbol for Modernity but it was never built because it wasn't really practical.


On this page I worked out the title sequence, the middle and the end of the animation. I flipped the establishing shot for the first scene and drew the sculpture that will be at the top of the tower. I also roughly sketched the inside view of the tower and other objects that didn't make it in the final storyboard.


This is the storyboard in one page (it's a big image).


Here is the storyboard panel by panel. In case you couldn't understand my handwriting, the story is a dream set in an alternate universe inspired by German Expressionism and Russian Constructivism. It begins with an unknown character, who after taking a break from running up a long never-ending staircase (title sequence & establishing shot), continues running up until he gets to a gigantic tower. The reason of his running is unknown and irrelevant since this is a dream. The whole story is seen from his P.O.V. until the last scene. After, he reaches the tower, he enters, takes a second to admire the architecture an keeps going up the stairs. At the top, he is hypnotized by a shining fountain that gives off a mysterious light. He finally drinks from the fountain and is transformed into a statue at which point the camera switches from his P.O.V. to a low angle. We see him for a quick second, mainly focusing on his shadow which becomes still as the character is petrified and then we fade out. The ending is open ended.








Thank you for checking this out and let me know what you think.