Alright so here is the basic idea and process for my six shot for the final in 360. It contains the story for my 321 animation just a little bit of a twist the character walk through certain area and face some strange environment issues.
First Shot
Second Shot
Third Shot
Fourth Shot
Fifth Shot
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Great, thank you for posting this (hint to others ;p )
Shot one could use some more headroom (less foreground: this shot is probably framed to accommodate action later in the scene: generally not a good idea) and maybe more pronounced lighting. Is it a sunny day? The strong light direction on the walker's face seems to suggest that but the shadows tell a different story.
The shadows of the trees on the background of the second shot (the file name suggests it is actually the third one) are a bit odd, while the lack of shadows from the grass makes them not very well grounded.
The last one (called 4th in the file name) has a nice foggy atmosphere. The tree shadow on the fog / background is again quite odd, though in this case it could almost be mistaken for another tree half obscured by the mist.
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