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This blog contains the digital workbooks of the students who take ARIL-360 / ARIL-421 at Montclair State University.
This blog contains the digital workbooks of students at Montclair State University. In fall, it was dedicated to "ARIL-360: Motion, Light, Texture, Mapping", and in spring to "ARIL-421: Advanced Animation and Illustartion Arts".
I have since moved on to Monmouth University, where my students post to this blog
To avoid clutter, public commenting has been disabled. Anyone can view this blog.
2 comments:
"...so that when clicking on that little box the arm becomes IK yet selecting the joints leaves it FK."
Is this what Wobbe was talking about with the blending between IK and FK? Also, is this part of the interface thing your book was talking about?
How would that even work? What would the graph editor look like if you used both IK and FK on a set of joints?
I'm about to start setting up Sleasel's IK. I was going to try to combine my knowledge of Lightwave with the basic robot leg tutorial Wobbe has on his instruction page. But I'm interested in the IK blending... I'll proceed as planned, but save an un-IKed version to play around with on Monday.
Exciting things!
Actually, I just came across a thread on CGTalk that has some interesting stuff to say about FK/IK blending, including options for its execution:
http://forums.cgsociety.org/archive/index.php/t-34737.html
Check out MDuffy's post.
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