I made a couple of edits since these were taken, but this will give you a general idea of how he's laid out.
The first bone in the neck and shoulder chains seemed fused together and could not move independently. Since these photos were taken, I shortened the first neck bone up from the breast bone, and added another neck bone to lend more flexibility in the neck.
I've also added a short collar bone between his breast bone and shoulder so I can lift/drop/roll his shoulders and get slightly more realistic arm motion. I'm trying to decide if these motions should be FK or IK. Any suggestions?
3 comments:
Thanx for posting this!
Arms and legs are usually IK. Any bone, exuse me: joint that moves on its own (singe bone chain) is better controlled with FK. And the fingers... well... :)
Did I point out that it is also possible to blend between IK and FK?
No way! That might be perfect for what I need! I want it to move realistically and effortlessly, but I also need to be able to tell it to bring the shoulders up for a shrug or wincing gesture every so often as I need it...
Shoulders I would keep FK as they are a single bone chain.
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