Interesting article on how Pixar rendered the food in ratatouille
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This blog contains the digital workbooks of the students who take ARIL-360 / ARIL-421 at Montclair State University.
This blog contains the digital workbooks of students at Montclair State University. In fall, it was dedicated to "ARIL-360: Motion, Light, Texture, Mapping", and in spring to "ARIL-421: Advanced Animation and Illustartion Arts".
I have since moved on to Monmouth University, where my students post to this blog
To avoid clutter, public commenting has been disabled. Anyone can view this blog.
3 comments:
I saw their presentation at SIGGRAPH, was very yummy! Not only did they use neat render tricks, they also used dynamic simulation to place food on the plates, to make items drape over one another for instance.
I always find myself terribly impressed with Renderman. No matter what version I look at I'm always either like wow that looks cool or wow look at that render time!
I makes sense to combine almost all aspects of an object into a shader, instead of mentalrays' way of using geometry shaders in combo with surface shaders. However I am in love with mentalray, its ease of use is great.
I was recently looking at PRman for maya, its basically mentalray's integration with renderman as the renderer. I've used 3Delight before seeing as the first license is free, and it wasn't nearly as well integrated as I see Prman is
PRman is great. Especially if you like steep learning curves :)
And yes, it is not the cheapest renderer around. And this time I mean cheap in the monetary sense, not in CPU cycles.
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