Tuesday, October 13, 2009

Ball Turn


I fixed the weird artifact in the turntable example I showed Monday, and made it turn slower. The problem was quite unexpected: it was the ray-traced shadow from the key light giving these blocky artifacts. All lights are using shadow maps. The ball is now subdivided. Maya subdivides UVs just fine, but not after you created the Proxy (the image is rendered using the Maya Software renderer).

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