Friday, December 23, 2011
The Final Images
Friday, December 16, 2011
Wednesday, December 14, 2011
My Nightmare
Working on it as much as I can, I'm hoping to get it lit today which is the last thing I need, it's all textured and all. So I'm just hoping that the lab is open today so I can get most if not all of it done, here's work in progress. God forbid I show texture now, Maya will crash on me, there is SO MUCH STUFF in this scene, so much texture, so much polygons, and.. there will probably be a lot of lights and effects if things go well. This still needs a LOT of work for my senior thesis scene ... well it's one of the scenes for my senior thesis. Still need more plants. Wish me Luck! ;__;
Friday, December 9, 2011
Integration Simplified
I made you guys sweat (a little, maybe) over inserting a virtual object into a real photograph. Here is a system that can do the work for you:
To be presented next week and not yet available. These techniques do make it to market in a few years...
Tuesday, December 6, 2011
Brian Kapp Final Animation Update
Hey Guys,
Just a little update on my final animation and scene set up for class. Having some difficulty setting up a few things with the octopus so i still dont have the animation for that yet but as you can see I do have the smooth bind with a IKspline with clusters to give it the "tentacley" feel, same as the eel! I decided to two tone toon shade my final but there is a little trouble with toon outliner and mental ray I believe - but i will find out in class tomorrow. I expect myself to be pushing it to the very last minute, which is never good but all in all I finally am enjoying working on it and like the over all look of my entire project.
Wednesday, November 30, 2011
Tuesday, November 29, 2011
Another Tiny
Streamschool (Patakiskola) from Péter Vácz on Vimeo.
Sunday, November 27, 2011
Picasso Light Drawings
I showed one of these in class, turns out he made a bunch of them: Beautiful Color Photographs of Picasso Painting with Light
Wednesday, November 23, 2011
Teeny Tiny
I'm a bit under the weather and since there is nothing on the Tube worth watching (if you only have bunny ears) I am browsing through YouTube. And through the channel of a former student I came accross this one.
If you think animation is too big a job for you, look at this one:
Okay, maybe this just confirms your worst fears. But hey, it's Aardman!
Thank you again Bizarro for linking the Jersey Shore image
This is just a quick sketch of the robot I plan to create in Maya for my final project. Originally I was going to use a character from the story I'm writing and illustrating for my senior project, but I got to thinking that a robot would be more fun to play around with and in the end be easier to rig for a final animation for next semester. I'm still working on the color scheme for it and will be posting that and other sketches as I continue to develop the character and create it in Maya and eventually texture, rig, and light it.
Final Project
My idea is personal to me and I hope that adds to my animation. I have always loved dancing, and even minor in it at school. My modern teacher used to have us do an activity called prop studies, where we would bring in any random, mundane object of our choosing and choreograph a dance around it. The goal would be to find a different way to use or interpret the object than what it was actually used for.
From this idea, I created a story about a dancer who shows up to her dance class only to find out it's cancelled. Not knowing what to do and no ride back any time soon, she goes in the dance studio, sitting around hopelessly bored. She find a bag on the ground and starts to aimlessly play with it. Before you know it, she is up dancing around on the floor with this bag, lost in her own little reality until the car horn beeps and it is time to leave.
I'm almost done modeling the studio, which is based off my old dance studio, but not an exact replica. If I am not able to have my dancer modeled and fully rigged before the end of the semester, I will put in the Andy rig to simulate the dancer for the 6 images.
Tuesday, November 22, 2011
Final Animation
Not really exciting, I know...I prefer to keep things simple and focus on the character movements more than the scenery. But I'll make it pretty when it's fully rendered, with sunshine, lollipops, and rainbows everywhere.
~
Tuesday, November 15, 2011
Brian Kapp Final Animation Characters
Hey Guys,
Also wanted to put this up for my final animation update. I am animating an Octopus and a Moray Eel in an underwater environment. Right now they are rigged and weight painted, but I am trying to used a spline to have the effect I am looking for - wanted to have an animation test ready for this week but I am a bit behind but figured I would post the main character models I have created.
Brian Kapp Cabin Scene Final
Wednesday, November 9, 2011
Cabin: Finished. Final Project: Ideas
Wrapped up. I keep having errors when I try uploading the original rendered image, but the only changes I made after the fact was some level adjusting in Photoshop.
Regarding the Final Project, I'm going to try to construct the room that my Senior Project takes place within. Creating all of the debris might not happen - or simply result in a lot of duplicating of items/trash - but the room is essentially in shambles, and dark. Through the course of my final animation, the room itself is meant to be dark (sans light, with some artistic license used simply so the interior CAN be seen by the viewer), only brightly lit at the very end. Since I need 6 images for the final for this class, though, I think I will tinker with the light flickering as it nears the turning-on point. Otherwise I'm sure I can find a few interesting camera angles to procure 6 images from. The room is meant to be black and white, but we'll see where I wind up with it in the end.
Here are some images I'm pulling ideas from:
Let's get 'er done.
~ J. Fitz
Final Project Idear (sketch)
I think this is self explanatory. My six image ideas. I know the sketch is a little everywhere ( a cluster f@ck of lines and scribbles). I want to basically have a shot into this "magical" forest where a character of mine lives. It's part of my senior thesis project, so I will work harder at this to make it look good, meaning most plants will probably be sculpted. I will be using matte-painting so please don't look forward to seeing that. This project should be very annoying, and very difficult, but very well worth it in the end, so I hope. I believe there will be if not at least close to 20 different models in the foreground the rest will be images in layers overlapping each other. (remember, this is part of my senior thesis, it will be in an animation so this -will- be needed).
p.s: Yes, the rain forest will have glowing plants, it's magical.
p.s.s: Hurray for duplicated models!
Wednesday, November 2, 2011
Wednesday, October 26, 2011
Tuesday, October 25, 2011
Farm Scene
Ye Ol'Cabin
Sunday, October 23, 2011
High Point
Yesterday we went for a hike in High Point State Park, and I saw the light on this house and thought, hey, that may be nice lighting for the cabin!
Before and After
I was thinking of a sunset and the many colors the sky changes to while making this. Obviously I need more contrast in the sky, with the top part darker than the bottom. I also want to add more highlights to the front of the cabin and the ground, but overall I think I'm going in the right direction.
Friday, October 21, 2011
Mourir en Felt
I don't know if any of you entered for the sex show, but here is another animation I found on Drawn!
Update: Okay, so that one was removed, probably this Veronica did not have the rights to post it. Here's another one:
Wednesday, October 19, 2011
Cabin Fever
I brought the previous screenshot into Photoshop and dipped about a bit. It's mostly just lit differently, and I wonder if I should perhaps consider messing with the colors as well (blue/brown/whatever mountains, new coat of paint on the house, etc.)? But this is a step in the right direction, I think.
Give us the Dutch!
Friday, September 23, 2011
UV-ing Jane, Part 1
The eyes, The EYES!
I finished the first video of what I tried to have you all play along with last Wednesday. More to come.
Thursday, September 15, 2011
Texture Painter
There is an interesting article on CGSociety about texture painter Justin Holt:
"Holt keeps a keen awareness on color variation and composition when painting textures. He describes looking at a surface he has to recreate and visualizing a kind of an exploded view of the different components that comprise the surface quality. “I separate out the displacement detail in my head vs. the color variation on the surface vs. the reflective qualities, kind of like deciphering a visual puzzle,” he explains. “I go about building it back up layer by layer and then fold it all together.""
On an unrelated note: where are all the beautiful images of Black & White kitchens?
Monday, June 6, 2011
Galleries Updated
I updated the student galleries with work produced in the past academic year: MSU Animation Student Gallery
Tuesday, May 10, 2011
Sunday, March 27, 2011
Wednesday, March 23, 2011
Flour Sack 2D, 3D
Since you are all putting up these great posts, I thought I'd share this animation with y'all. Found in on Keith Lango's blog.
Sunday, February 27, 2011
Progress
Saturday, February 26, 2011
Leg with Muscles
Played with Maya Muscles a bit. IF you build a complete muscle system, you can get nice results. It is not compatible with regular smooth skins, setting it up can be quite involved. And just in case you missed the jiggle in the first jump I set it to be really jiggly for the second one.
Tuesday, February 22, 2011
Sunday, February 20, 2011
What are you guys up to?
I know you (the current ARIL 421 students) will be presenting your plans this Wednesday, but any chance of a sneak peak?
Thursday, January 20, 2011
L.A. Noire Tech demo
Fractal Sphere
This is the Animation I showed in ARIL 421 yesterday. For those interested: Mr. (or Ms.) subBlue from Glasgow, UK, has more videos posted
Surface detail from subBlue on Vimeo.
Saturday, January 15, 2011
The Birds
I had seen this one before, as it was shown in the SIGGRAPH 2010 Electronic Theater. Drawn! just posted the link to the Vimeo version:
So, how much of it do you think was done in 3D?