Tuesday, November 30, 2010
Elf girl!
I'm finally posting my drawings of the model I'm working on.
I've decided to change her hair color to dark blue, but what do you think?
Wednesday, November 24, 2010
More Lateman poses
...Looks like he's still a little camera-shy. Oh well.
Friday, November 19, 2010
Wednesday, November 17, 2010
Wednesday, November 10, 2010
The Epic Adventures of Lateman
Lateman has his own theme song! (Basically, it's late 60's "Batman", but all of the lyrics are about Lateman, and are delivered a second or two later than they should).
Early one fateful morning, Lateman lies asleep in bed. Suddenly, the Comissioner calls on his wierd little phone-clock-alarm thing.
After a few false starts, Lateman leaps from his bed (fully costumed) in a dramatic flurry of gently falling sheets and blankets. He poses (dramatically) for an instant, then ponders aloud his need to "get dressed." Rushing from his room and across the hall, he enters a small Trophy Room, and approaches a pair of sunglasses which are prominently on display atop a pedestal in the center of the room. Grabing them, he holds them over his head (dramatically) before putting them on and taking a moment to appreciate how very cool they are. Turning on his heel, he walks back into the hallway.
Again picking up his pace, Lateman rushes into his library, where he heads towards a bookcase on the far wall, slamming his hand down on a button on his way. The bookcase slides to the side as he approaches it, revealing a hidden passageway which Lateman leaps into without slowing.
A few feet down the secret staircase-tunnel, the lights on the ceiling overhead flicker and go out, causing Lateman to stop and remove his glasses. Looking annoyed but determined, he treads steadfastedly on into the darkness. At the bottom of the staircase, a single lamp illuminates a metal portal in the floor, which opens at Lateman's approach. Leaping into it (again without slowing), Lateman free-falls down a vertical shaft for a moment before grabbing ahold of a fireman's pole and sliding down it to the bottom.
Skipping ahead a bit, we see Lateman traversing across a precarious chasm, leaping from foothold to foothold.
Skipping ahead a bit more, we see Lateman wandering through a gigantic underground maze. He still hasn't left his secret lair.
Some time later, a garage door in a gritty urban area slowly opens while a police officer chases a bank robber in front of it. When the garage fully opens, the Latemobile (basically, Lateman driving a Dodge Monaco) flies out into the street, smacking into the bank robber and sprawling him all over the sidewalk. Lateman saves the day, yet again! Eventually.Monday, November 8, 2010
Death of an Illustrator
This post has nothing to do with Animation and much less with 3D, but since our program is an Animation and Illustration program, I wanted to share this sad news with you all.
One of the most talented illustrators from my home country, Peter Vos, passed away over the weekend. I have had the pleasure of meeting him, through his son Sander Vos (who has become one of the top film editors in The Netherlands). I think most Dutch people from my generation cherish the memory of children's books he illustrated and his great "Beesten Kwartet", which is probably pretty untranslatable. Rest in Peace!
Since you are probably not familiar with his great body of work, often depicting animals and with a preference for birds withing the animal kingdom, I am posting some images with this that I found on the Internet. I am happy to own the book "Peter Vos, Tekenaar", and will probably browse through it once more tonight.
Thursday, November 4, 2010
Final Project "Traum"
On the first page are the concept sketches and structure studies for the main tower in which most of the story takes place. The tower is based on "Tatlin's Monument for Third International" which is a Constructivist Architectural monument that was meant to be a symbol for Modernity but it was never built because it wasn't really practical.
On this page I worked out the title sequence, the middle and the end of the animation. I flipped the establishing shot for the first scene and drew the sculpture that will be at the top of the tower. I also roughly sketched the inside view of the tower and other objects that didn't make it in the final storyboard.
This is the storyboard in one page (it's a big image).
Here is the storyboard panel by panel. In case you couldn't understand my handwriting, the story is a dream set in an alternate universe inspired by German Expressionism and Russian Constructivism. It begins with an unknown character, who after taking a break from running up a long never-ending staircase (title sequence & establishing shot), continues running up until he gets to a gigantic tower. The reason of his running is unknown and irrelevant since this is a dream. The whole story is seen from his P.O.V. until the last scene. After, he reaches the tower, he enters, takes a second to admire the architecture an keeps going up the stairs. At the top, he is hypnotized by a shining fountain that gives off a mysterious light. He finally drinks from the fountain and is transformed into a statue at which point the camera switches from his P.O.V. to a low angle. We see him for a quick second, mainly focusing on his shadow which becomes still as the character is petrified and then we fade out. The ending is open ended.
Thank you for checking this out and let me know what you think.
Wednesday, November 3, 2010
Rendered Wine Cellar Scene
Tuesday, November 2, 2010
Rose V - character sketches
These are my two main characters in my comic for my senior project. Their names are Rebecca and Andrea. (The shorter one, Andrea, is the main character.)
I'll have more drawings up soon, as I'm sketching out the layouts for the comic pages themselves.
You'll have to forgive me for the erase lines, it wasn't very good paper that I drew them on.