Tuesday, January 26, 2010
Stop Motion Animation!
Enjoy!
Monday, January 25, 2010
Fall 09 Animations
Uploaded a compilation of the animations created in ARIL 321 last semester and put them in the gallery
Saturday, January 23, 2010
Student Gallery Updated
Finally gotten around to updating the student gallery. With the animations I am still a wee bit behind. I did just opload the ones from Spring '09:
No audio, by the way. And the great Hermes animation by Vincent Iachetta is missing. I have unfortunately been unable to locate that file.
The Fall '09 animations will be added soon. I do need to add audio there. A lip sync animation does not make much sense without it, now does it?
Friday, January 22, 2010
A History of Animation
Did I say Animation? I meant Evil! There is nothing 3D about the this animation I found via Drawn! but I enjoyed watching it:
So where are all the posts with ideas for final projects? :)
Wednesday, January 13, 2010
Were you guys even born?
A friend pointed me to the YouTube channel of VintageCG. This person posted a lot of clips from the early days of Computer Graphics, like this one:
Would you guys believe me if I said this was amazing stuff at the time? Back when it was really hard just to make a virtual cube rotate, let alone a reflective one?
You can also find one of my personal favorites there, created a couple of years later:
Wednesday, December 16, 2009
Slow Sleasel
Render times have not been our friend this semester, especially in the lab. Jennifers Sleasel has been particularly hit hard by this. I did some test to try and figure out what was slowing it down. Here is the original render, which took 1 min 9 sec (Mental Ray preview quality @ 640x360, on my laptop):

I tried to render it with a single ramp shader on all objects. Did render quite a bit faster: 14 seconds!

Even when I made the material reflective it only took 22 seconds:

But of course this was not the look Jen was going for. But is renders way faster so the fact that the original scene has a gezillion shading groups or many empty UV sets was not bogging down the render. Tried to render the entire scene without any raytracing:

Now that rendered in 17 seconds! But then again, it also has no shadows. I turned raytracing back on but disabled the shadows, which are obviously all set to ray traced or they would have shown up in the non-ray traced image. This took 33 seconds:

But we want shadows. What if we kill the transparency on the glasses? Rendered in 38 seconds, so that is one of the most important factors in slowing the render down:

The image looses a lot of visual quality. Digging through the scene I did find one other thing. The counter (Wood Red) had a reflectivity of 0.002, and one of the ramp shaders feeding into it had a reflectivity of .1. So full reflection had to be calculated for it though it hardly showed up. I found a few more reflective ramps and killed the reflectivity on the ceiling:

Render time: 1min01seconds. So that is 61 seconds versus 69 seconds for the original, a more than 10 percent gain. May not sound like much, but considering that the entire animation is 150 frames, this will shave of 150 times 8 = 1200 seconds or 20 minutes of off an almost three hour render.
I also tried rendering it using Maya Software. To get the smooth Sleasel one has to create a proxy. Still it renders really fast. And with a lot of aliasing artifacts at preview quality. Needs to be close to production quality to get the wood pattern to look nice again, and by then it renders at least as slow.
Coffee!
Here is Juan's final animation from ARIL 321: "Intro 3D Illustartation and Animation Arts". We did not get a chance to review it in class on Monday. Comments are welcome!