Sunday, November 29, 2009

Point Animation


After the family left I found an hour or so to play with Maya, and found out it is actually possible to animate every single point on a Mesh individually. I tried it on a polygonal sphere, messed a bit with the shader and rendered it using Mental Ray. No Bones, deformers or blend shapes!

Wednesday, November 25, 2009

Cosmo Bones




Cosmo bones are up.

I got help from this site too. I wonder if anyone will find this helpful. :)
http://web.alfredstate.edu/ciat/tutorials/SkeletonSetup.htm

Professor, what did we say we'd use to connect the arm and leg joints to the spine?

Monday, November 23, 2009

How two independent film makers created an animated short

looks interesting

Real Time nVidea Head


Next to being pretty amazing, it also explains how rendered light maps are used to get the Sub Surface Scattering!

Sunday, November 22, 2009

kichen scene fof final composition


This is an idea of my funal composition for ARIL360, not completed yet.

Jack flying test

suggestions folks, this is test for the fabric only, my panda will not be flying in my final animation, but I will use the nCloth.

Friday, November 20, 2009

Ringling College Portfolio

Please go and check out the Computer Animation portfolio! The animation, "Dim Sum," had me actually laughing out loud!

I'm definitely going to apply here. I've heard Ringling's program has you work in teams to find and specialize your place in the pipeline. Great prep for a large-studio workplace, but not so good for expression of individual vision. Either way, it seems like a school worth looking into.