Sunday, November 29, 2009
Point Animation
After the family left I found an hour or so to play with Maya, and found out it is actually possible to animate every single point on a Mesh individually. I tried it on a polygonal sphere, messed a bit with the shader and rendered it using Mental Ray. No Bones, deformers or blend shapes!
Labels:
Animations,
blendshapes,
mental ray,
research,
Wobbe
Wednesday, November 25, 2009
Cosmo Bones


Cosmo bones are up.
I got help from this site too. I wonder if anyone will find this helpful. :)
http://web.alfredstate.edu/ciat/tutorials/SkeletonSetup.htm
Professor, what did we say we'd use to connect the arm and leg joints to the spine?
Monday, November 23, 2009
Real Time nVidea Head
Next to being pretty amazing, it also explains how rendered light maps are used to get the Sub Surface Scattering!
Sunday, November 22, 2009
Jack flying test
suggestions folks, this is test for the fabric only, my panda will not be flying in my final animation, but I will use the nCloth.
Friday, November 20, 2009
Ringling College Portfolio
Please go and check out the Computer Animation portfolio! The animation, "Dim Sum," had me actually laughing out loud!
I'm definitely going to apply here. I've heard Ringling's program has you work in teams to find and specialize your place in the pipeline. Great prep for a large-studio workplace, but not so good for expression of individual vision. Either way, it seems like a school worth looking into.
Please go and check out the Computer Animation portfolio! The animation, "Dim Sum," had me actually laughing out loud!
I'm definitely going to apply here. I've heard Ringling's program has you work in teams to find and specialize your place in the pipeline. Great prep for a large-studio workplace, but not so good for expression of individual vision. Either way, it seems like a school worth looking into.
Labels:
Animations,
Inspirations,
jen cram,
schools
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