Wednesday, December 16, 2009

Slow Sleasel

Render times have not been our friend this semester, especially in the lab. Jennifers Sleasel has been particularly hit hard by this. I did some test to try and figure out what was slowing it down. Here is the original render, which took 1 min 9 sec (Mental Ray preview quality @ 640x360, on my laptop):



I tried to render it with a single ramp shader on all objects. Did render quite a bit faster: 14 seconds!



Even when I made the material reflective it only took 22 seconds:



But of course this was not the look Jen was going for. But is renders way faster so the fact that the original scene has a gezillion shading groups or many empty UV sets was not bogging down the render. Tried to render the entire scene without any raytracing:



Now that rendered in 17 seconds! But then again, it also has no shadows. I turned raytracing back on but disabled the shadows, which are obviously all set to ray traced or they would have shown up in the non-ray traced image. This took 33 seconds:



But we want shadows. What if we kill the transparency on the glasses? Rendered in 38 seconds, so that is one of the most important factors in slowing the render down:



The image looses a lot of visual quality. Digging through the scene I did find one other thing. The counter (Wood Red) had a reflectivity of 0.002, and one of the ramp shaders feeding into it had a reflectivity of .1. So full reflection had to be calculated for it though it hardly showed up. I found a few more reflective ramps and killed the reflectivity on the ceiling:



Render time: 1min01seconds. So that is 61 seconds versus 69 seconds for the original, a more than 10 percent gain. May not sound like much, but considering that the entire animation is 150 frames, this will shave of 150 times 8 = 1200 seconds or 20 minutes of off an almost three hour render.


I also tried rendering it using Maya Software. To get the smooth Sleasel one has to create a proxy. Still it renders really fast. And with a lot of aliasing artifacts at preview quality. Needs to be close to production quality to get the wood pattern to look nice again, and by then it renders at least as slow.

Coffee!

Here is Juan's final animation from ARIL 321: "Intro 3D Illustartation and Animation Arts". We did not get a chance to review it in class on Monday. Comments are welcome!


Wecome Spring 2010 ARIL 421 Students

With Fall semester almost over I went ahead and invited the students who will be taking ARIL 421 in Spring, and were not yet on this blog, to join us. Welcome!

The newcomers may want to read the posts tagged metablog so you will get off to a good labeling start.

Monday, December 14, 2009

the link

CGTalk - Mad Hatter bust

Hatter link on CGTalk

You all Failed!

No, not really, just kidding! Here are some pictures we took during the final today.




Lip Sync test

Cosmo's "Feed Me" Process

Only two images of him. I really wanted to close up on his face and his cuteness. :)


This was the first composition shot I had for him....He looks VERY intense here... :p


And of course, we have this one....and the FINAL. XD
YEAH COSMO!! I love him!!

Cosmo Corners Food Process

Hello all! So now that final rendered images are out of the way, here are some posts about the processes of coming up with the compositions that (in my opinion) are pretty nice. :)



Changing camera angles after setting up Cosmo and the bowl.


Tweaked with the shadows.



Obviously I think the composition wasn't that great in the other one but I still wanted a good long shot of Cosmo with the bowl.

Yey for Cosmo and the long process of that one shot... LOL

Final Posts


FFEEEEEEDDDD MEEEEEEEEEEEEE :(

Sunday, December 13, 2009

Oh my god! Orange shirt kid is how Sleasel has to move. I will do it!!!!

http://www.youtube.com/watch?v=T0mwoBGYfU8&feature=fvw

In other news, I've gone through a whole semester of this class and still can't figure out how to embed YouTube videos on the blog. x_x

Friday, December 11, 2009

wow



just ran across this image on cgtalk, this was an hour sketch. im really taken aback. I think I found my now personal project! it calls to me lol

haha

I was doing dental renders and forgot to turn my head back to being visible...scared the crap out of myself

in4_1.tiff (247 KB)

Wednesday, December 9, 2009

Final Ideas!



Before and After: Subdivided

Test renders of Cosmo after coming up with some poses. YEY :)
More compositions to come!



Should I keep the shiny counters??

Friday, December 4, 2009

Google Books for the Win

Google books has animation references. I'm using one to help me with my neck control right now - it's pretty good!

Google Books

Neck Control

Extreme Makeover

Here is Jane again. Not hard to guess what Mondays lecture is about, right? Did something similar in LightWave last year.


UPDATE: I forgot to mention that while creating this I discovered that GIMP has a function I have not seen in PhotoShop: Filters → Map → Make Seamless. And it works!

Tuesday, December 1, 2009

Turbulent Ball


A Mental Ray displacement test, animated using expressions.